A Dance with Rogues
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To enable Neverwinter Nights debug mode, you must first run the DebugMode console command. Console commands can be entered into the Talk: area by prefacing the command with ## (two hash signs) or by bringing up the command console prompt with the ` (backtick/tilde) key. Note that if you have a non-US or non-standard US keyboard setting, you may have to use alternate keys.

Important: It's not a good idea to wander around with debug mode enabled, because triggers will often not properly fire and the scripted action or event may not occur. When you're finished with debug mode, be sure to disable it.

Method 1

  1. Click on the Talk field
  2. Type ##DebugMode 1
  3. Press enter

Method 2

  1. Press the ` key
  2. Type DebugMode 1
  3. Press enter


When finished, access the console again and enter DebugMode 0 to return to normal.

Example usage

To remove darkness with the second method:

  1. Press the ` key
  2. Type DebugMode 1
  3. Press enter
  4. Type dm_runscript do_rem_darkness
  5. Press enter
  6. Type DebugMode 0
  7. Press enter

Commonly used commands

  • dm_setvarint <variablename> <variablevalue>
  • dm_runscript <scriptname>
  • dm_spawnitem <itemname>
  • dm_settime <H> <M> 0 0

Examples

  • dm_setvarint PiaBaronWay 1
  • dm_setvarint WhoreCount 3
  • dm_runscript do_enter_majorho
  • dm_runscript do_rem_darkness
  • dm_spawnitem item083
  • dm_settime 22 0 0 0


Note: Commands that modify abilities and variables (such as dm_setINT and dm_setvarint) need a target. When the mouse cursor changes, click on the character to modify. Most of the variables are set on the PC, which allows the values carry over to Part Two so the game can be shaped or influenced based on decisions made in Part One.

Movement

It's possible to quickly move around the map by enabling debug mode, then placing the mouse pointer where you want to go, and pressing the keypad plus key. This can be useful if you've become stuck behind an object or encountered an obstruction that you're unable to get around, such as the fence at 2, Westside. See the warning below for caveats.

The Chooser

Chooser

The Chooser

The Chooser lists maps, items associated with the maps like creatures and waypoints, and has some functionality commonly used by a Dungeon Master. Many of these functions won't be of use for A Dance with Rogues, but moving to different maps could be useful if you wanted to go back to and explore areas that are no longer accessible, save some time walking long distances *, or maybe getting some screenshots to help document areas in the Wiki. :)

To bring up the Chooser, enable debug mode, then press the "." (period) key.

Warning: If used in actual game play, the above methods should be avoided or used sparingly. There are a few instances of triggers along the path between various points that cause events to happen or characters to appear. If you skip over these triggers, you could be missing out on something or become stuck if the event is required to advance the game.
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