The sewers can provide quick access to all three areas of Betancuria as well as The Bear Pit (through SART). It's inhabited by rats, spiders, and gelatinous cubes and is the Princess' first outing into unfriendly territory. The initial entrance is through the Warehouse in Betancuria South.
Spoiler: The Family's Hideout is located in and can only be access through the sewers. A number of doors in the sewers can only be unlocked using the key given by Stan Krown, the old man guarding the entrance inside the ruined house in Betancuria South. |
Characters[]
Places (version 2.20)[]
In the EE remake of Part One, the Sewers have gotten a drastic makeover. The sewer network now follows the layout of the three districts of Betancuria overhead, closely enough that you can tell roughly where a sewer exit must lead based on its position.

- Drago's Warehouse (SART point)
- A group of dwarves have set up a bootleg operation down here. They're willing to trade if you mention Drago, and will buy stolen goods, albeit at typically poor fence prices. The traps leading up to the operation may be a bigger attraction than the operation itself.
- This leads to a small cellar where you can rest
- Past the big lizard, there's a hidden door to an underground temple - see Kingdom of Shadows
- Leads to the Ruined House in Betancuria South (SART point)
- The first time you go here, you can eavesdrop on a conversation in the sewers
- Secret door to The Bear Pit cellar (SART point)
- Grate to Betancuria North (SART point)
- There's a man here trying to dig through to Betancuria's water supply so he can poison it. You can put a stop to his plans permanently if you like.
- The Family's Hideout
- Leads to the cellar of 14, Mercenary Way
- Dhorn Administration Building (under the Restricted Area of Betancuria West - all Dhorn will be hostile)
- Dhorn Barracks
- A secluded grate in the restricted area of Betancuria West
- A more exposed grate in the restricted area of Betancuria West, right next to the prison
- SART point in Betancuria West
- Blocked off by a cave-in, this section of the sewers must first be entered through 17, Squire's Road. You can unlock the sewer grate from the inside.
- Leads to the back room of the Stagecoach (a brothel shut down by the Dhorn), where some hostile dwarves have set up camp
- Leads to a locked grate - can only be opened through Nightingale
- Leads to a hidden trapdoor in 28, King's Boulevard that can only be found via Nightingale
In addition to these points, there are various easter eggs to be found exploring the sewers, including hidden doors with treasure, hostile fugitives who've set up camps, a pair of giggling urchins luring Dhorn to their doom, and two Dhorn soldiers who snuck down for some alone time.
Places (version 1.50)[]

- Exit (to Warehouse)
- Locked gate
- Door
- Stairs up (to #9)
- Stairs up (to #8)
- Stairs up to old cellar
- Conversation (trigger)
- Hideout guards
- Stairs up (to Hideout)
- Ladder up to the city (Stan's home in Betancuria South)
- Sewers (to #16)
- Stairs up (to Bognar's Cellar)
- Dhorn soldiers

- Stairs down (to #4)
- Tony Blake
- Spiders
- Stairs down (to #9)

- Sewers (to #15)
- Ladder (to The Bear Pit)
- Ladder (to Betancuria North)
- Sewers (to #20)

- Sewers (to #19)
- Ladder (to Betancuria West)
Nightingale[]

- Meeting spot
- Ladder (to Betancuria West)
- Ladder (to 3, Westside)