A Dance with Rogues
A Dance with Rogues

Walkthrough link[]

I know the walkthrough for the blue swan doesn't have that much more information than this page, actually it probably has less, but I'd like to make sure any quests (for Part Two) link back to the individual chapters in the walkthrough, to help provide context for where the player is and what else is going on at the time. The sections of the walkthrough should probably also link to the quest article too, just in case there's information not in the walkthrough section.

The quest pages are nice because it gives a better overview I think, whereas the walkthrough is just instructional steps, sometimes the reader may not know why they are doing what they're doing. If the quest article becomes more detailed, we could remove the major overlapping parts from the walkthrough and link back to the quest article instead. For complicated quests that have alot of directions to get them oriented or are best done when the user is at a particular point in the game, the directions could be left in like "Turn down this hallway, explore the cavern, walk across the bridge to the north east" and then "See the Where's Gemli? quest" or something like that.

--Superlgn 14:44, 16 June 2009 (UTC)


"Dicing With Dhorn" is the most boring quest in the game. You are required to play two long boring games of dice. I was hoping the game would simply default to the required results to enable completion of the quest. The worst part is that it requires the Gamer to gamble. Gambling is evil. Keep it out of gaming! --Generichs 13:52, 20 August 2009 (UTC) (signature added by Superlgn)

This isn't appropriate for the article or the talk page. The article should contain factual information known about the particular topic and the talk page should be used to discuss the article itself - content, layout, etc. If one of the characters in the game shared your opinion, then a direct quote or their position could be noted here. I think the "What Wikipedia is not" article on Wikipedia is applicable here as well. Feedback or commentary on the game or aspects of it are best suited on the Part One and/or Part Two project pages. --Superlgn 18:26, 20 August 2009 (UTC)

Killing everyone in the Blue Swan[]

I don't know how feasible this is, but I used instant kill to take care of the commander and everyone who became hostile and didn't notice any Dhorn/commoner hostility problems in Westwood once I left. --Superlgn 17:38, January 2, 2010 (UTC)


Several well placed traps can easily kill everyone in the Blue Swan. It all depends upon the character class and emphasis.

WaterRabbit 03:40, January 8, 2010 (UTC)